Independent game & app studio — Türkiye
Forgotten mechanics,
rebuilt properly.
Trisenix is a two-person studio. We take mechanics the industry walked away from — claw machines, arcade loops, flash-era ideas — and rebuild them with modern feel, modern feedback, and nothing left broken in the box.
Clawtro
A claw machine roguelike.
Every run is a fresh cabinet. Grab prizes, chain them into synergies, and push one floor deeper before the claw gives out. Deck-building logic inside a machine that was never built to be fair.
- Genre
- Roguelike / Arcade
- Engine
- Unity
- Platform
- PC — Steam
- Target
- 2026
The slate
Everything the studio has shipped or has in the oven, with its real state — not a wall of identical cards.
Two developers, one rule
Trisenix is run by Turan Şahin Topçuoğlu, a computer engineer who self-published four mobile games between 2020 and 2023, built VR software in Unreal for a spell, and came back to games to do it properly this time.
The rule is simple: don't reinvent the wheel. Find a mechanic that already worked, understand exactly why it worked, then rebuild it with the feel, the feedback and the polish it never got. Old Flash games, dead arcade cabinets, forgotten mobile loops — there is a decade of good design lying around unused.
Everything is built in-house: code, low-poly art in Blender, UI, and the tuning passes that decide whether a mechanic actually feels good in the hand.
- Founded
- 2020
- Team size
- 2
- Toolchain
- Unity · Flutter · Blender
- Focus
- PC & mobile
Press, publishing, collaboration
Playable builds, press kits and key art on request. Publishers welcome — so are people who just want to argue about game feel.
[email protected]